Apex Legends is one of the most popular games on Twitch right now. It’s a battle royale game where you have to be the last man standing. The game is very easy to learn and play, but there are some tips and tricks that can help you get ahead.

The apex legends weapons tier list is a guide that details the best weapons in Apex Legends. It includes stats for each weapon, and gives the best loadouts to use with each weapon type.

Intro to Weapons

Weapons are an important element in apex legends; strangely enough, punching everything you see isn’t optimal, and the vast variety of weapons available will assist you in achieving victory! However, not all of them are created equal; some are more helpful than others.

[LAST UPDATED SEASON 7] Below is a list of all weapon stats at a glance.

The weapons are listed here in the order they appear on the shooting range, by ammunition type. Sheila will be included on this list since she may be used as a weapon. Because heirlooms have no effect on melee damage, they aren’t included.

Light & Heavy>Shotgun & Energy>Sniper>Heirloom ammo is rare (care pack only).

There are many different kinds of optic frames for weapons:

  • brevity (1x and 2x)
  • Medium-sized (1x, 2x, 3x and 4x)
  • a long time (Any scope from 1x through to 10x)
  • Kraber is a character in the film Kraber (Only 6x and 10x)
  • Short-term care package (1x)
  • Mid-range care package (2x)
  • Long-term care package (4x and 10x)

S>A>B>C>D>E>E>E>E>E>E>E>E>E>E>E>E>E>E>E

Weapons of Opportunity:

1) RE-45

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The first gun on the firing line, this tiny full auto pistol is as underwhelming as you would imagine, lacking in both DPS and ammunition efficiency, with all of its metrics underperforming except handling, which is improved even more by its hopup. It has a statistical tier of D and a D rating.

  • 11 damage per bullet
  • 150 damage per second
  • 16 damage per headshot
  • 225 damage per second from headshots
  • 275 damage per magazine
  • Damage from headshots per magazine: 412.5
  • Size of Magazine: 16|19|22|25
  • Handling: Quick (Very fast with hop up)
  • Type of Optic: Short
  • Quickdraw: Hop ups
  • Upgrades include the barrel, magazine, and optics.

2) P2020

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The game’s smallest caliber gun, it fails in almost every element and has no overall strength. Its hopup, on the other hand, may be a redeeming feature; with it, the gun performs mediocrely. It receives a statistical tier of D, as well as a rating of C with Hammerpoints and E without them.

  • 15 damage per bullet (33.75 with Hammerpoint)
  • 107.5|156.81 damage per second
  • 22.5 damage per headshot (50.625 with Hammerpoint)
  • Damage per second from headshots: 161.25|235.215
  • 270 damage per magazine
  • Damage from headshots per magazine: 405
  • 12|14|16|18|12|14|16|18|12|14|16|18|12|14
  • Handling: quick
  • Type of Optic: short
  • Rounds of hammerpoint hop-ups
  • Upgrades include the magazine and optics.

3) R301

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This basic but efficient carbine is a well-liked weapon with no major flaws and an easy-to-learn recoil pattern. It has a statistical tier of B and an A grade.

  • 14 damage per bullet
  • 182 damage per second
  • 28 damage per headshot
  • 364 damage per second from headshots
  • 392 damage per magazine
  • Damage from headshots per magazine: 784
  • Size of Magazine: 18|20|25|28
  • Handling: moderate
  • Medium Optic Type
  • There aren’t any.
  • Stock, barrel, magazine, and optics upgrades

4) Alternator

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The sluggish rate of fire of this unique SMG leaves a lot to be desired, yet the recoil is extremely minimal. It has a statistical tier of? and a C rating.

  • 15 damage per bullet
  • 160 damage per second
  • 22.5 damage per headshot
  • 240 damage per second from headshots
  • 405 damage per magazine
  • Damage from headshots per magazine: 607.5
  • Size of Magazine: 19|22|25|27
  • Handling: quick
  • Type of Optic: short
  • There aren’t any.
  • Stock, barrel, magazine, and optics have all been upgraded.

5) R-99

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This fan favorite, one of the most recognized weapons in Apex Legends, sprays bullets like there’s no tomorrow, but at the expense of being extremely wasteful with ammunition. It has a statistical tier of C and a B grade (with arguments for A).

  • 11 damage per bullet
  • 198 damage per second
  • 15.5 damage per headshot
  • 297 damage per second from headshots
  • 297 damage per magazine
  • Damage from headshots per magazine: 445.5
  • Size of Magazine: 20|22|25|27
  • Handling: quick
  • Type of Optic: short
  • There aren’t any.
  • Stock, barrel, magazine, and optics have all been upgraded.

6) Scout G7

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This weapon’s high impact damage and ample range give it a greater commitment to ranged battles than other rifles. It’s designed for 3 and 4x optics (some prefer 2x on M&K setups). It has a statistical tier of B as well as a B grade.

  • Bullet damage is 36.
  • 136 damage per second
  • 63 damage per headshot
  • 238 damage per second from headshots
  • 720 damage per magazine
  • Damage from headshots per magazine: 1260
  • Size of Magazine: 10|15|18|20
  • Handling: moderate
  • Medium Optic Type
  • Doubletap Trigger: Hop ups
  • Stock, barrel, magazine, and optics have all been upgraded.

Heavy Armor:

1) Assistant

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The pistol’s unorthodox burst damage gives it a stat profile similar to that of a light sniper rifle, and its other characteristics match as well; however, its lack of projectile speed limits its useful range. Although it has a statistical tier of C, I have chosen not to grade the pistol for the sake of this guide owing to large disparities in opinion.

  • 45 damage per bullet
  • 117 damage per second
  • 90|112.5 damage per headshot (With Skullpeircer)
  • 234|263.25 damage per second from headshots
  • 360 damage per magazine
  • 900 damage per magazine from headshots
  • Size of Magazine: 5|6|7|8
  • Handling: Moderate (Quickdraw) (Fast) (Quickdraw) (Quickdraw) (Quickdraw
  • Type of Optic: short
  • Skullpeircer OR Quickdraw as a boost
  • Upgrades include the magazine and optics.

Spitfire (#2)

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Except for the stationary minigun turret, Sheila, this enormous platform has vast ammunition reserves but lower damage output. Its magazine is the biggest of all weapons presently in the game. It receives an A statistical rating and a C rating.

  • 15 damage per bullet
  • 153.6 damage per second
  • 30 damage per headshot
  • 307.2 damage per second from headshots
  • 945 damage per magazine
  • Damage from headshots per magazine: 1890
  • Size of Magazine: 35|40|45|55|63
  • Slow-moving handling
  • Medium Optic Type
  • Modified Loader (hop ups)
  • Stock, barrel, magazine, and optics have all been upgraded.

Hemlock, No. 3

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This unique rifle platform has a select fire receiver that allows you to choose between three bullet bursts and single shot semi-auto. The single firing mode is not considered for the gun since it does very little damage. It has a statistical grade of B and a statistical tier of A.

  • Bullet damage is 22.
  • 198 damage per second
  • 38.5 damage per headshot
  • Damage per second from headshots: 346.5
  • 660 damage per magazine
  • Damage from headshots per magazine: 1155
  • Size of Magazine: 18|24|27|30
  • Handling: moderate
  • Medium Optic Type
  • Hop ups: A built-in select fire receiver is included.
  • Stock, barrel, magazine, and optics have all been upgraded.

4) Maintain a constant level

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The odd recoil pattern of this high-powered rifle may be off-putting to some, but its very high all-round stats and excellent “value on pickup” make it a highly desired weapon from the minute you discover it. The statistical tier is A, and the rating is S.

  • 20 damage per bullet
  • 190 damage per second
  • 40 damage per headshot
  • 380 damage per second from headshots
  • 600 damage per magazine
  • 1200 headshot damage per magazine
  • Size of Magazine: 20|22|25|30
  • Handling: moderate
  • Medium Optic Type
  • Hop-ups: A select fire receiver is built-in.
  • Stock, magazine, and optics upgrades

Sniper Rifles (Sniper Rifles):

Sentinel No. 1

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This all-or-nothing bolt action sniper rifle not only delivers a powerful punch, but it also has an integrated railgun receiver that can be charged to increase impact damage even further. It is rated B and has a statistical category of C.

  • 70|88 damage per bullet
  • 43.75|55 damage per second
  • 140|166 damage per headshot
  • Damage per second from headshots: 87.5|110
  • 616 damage per magazine
  • Damage from headshots per magazine: 1232
  • Size of Magazine: 4|5|6|7
  • Handling is really sluggish.
  • Type of Optic: long
  • Railgun receiver built-in hop-ups
  • Sniper stock, magazine, and optics upgrades

2) Rifle Charge

611209-13-1024x576

It’s a strange weapon since it’s neither a linear fusion rifle nor a trace rifle; instead, it’s a strange hybrid of the two, with a trace hitscan laser that intensifies into a single massive impact beam. It is rated C and has a statistical tier of E.

  • Total damage per bullet: 90
  • 45 damage per second
  • Total damage per headshot: 112.5
  • Damage per second from headshots: 56.25
  • 360 damage per magazine
  • 450 damage per magazine from headshots
  • Size of Magazine: 4 (Costs 8 ammo)
  • Handling is really sluggish.
  • Type of Optic: long
  • There aren’t any.
  • Sniper stock and optics have been upgraded.

3) DMR Longbow

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A mid-weight sniper with a multitude of weapon modifications for all situations, it performs well from mid-range to long-range, and its hop up aids in dealing with helmets. It has a B statistical rating as well as a S rating.

  • Bullet damage is 55.
  • 78.83 damage per second
  • 110|123.75 damage per headshot
  • 157.67|197.08 damage per second from headshots
  • 660 damage per magazine
  • 1485 headshot damage per magazine
  • Size of Magazine: 6|8|10|12
  • Slow-moving handling
  • Type of Optic: long
  • Skullpiercer’s Hop-Ups
  • Barrels, sniper stocks, magazines, and optics have all been upgraded.

4) Take three

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This sniper weapon, dubbed the “secret shotgun,” shoots three pellets with a large bullet size and fixed dispersion, essentially making it a long-range shotgun. Its built-in choke may decrease spread and increase bullet size, making headshots easier to target. It has an A grade and a statistical category of C.

  • 23*3 = 23*3 = 23*3 = 23*3 = 23*3 = 23 (69)
  • 82.8 damage per second
  • 46*3 damage per headshot (138)
  • 165.6 damage per second from headshots
  • 552 damage per magazine
  • 1104 headshot damage per magazine
  • Size of Magazine: 5|6|7|8
  • Handling: moderate
  • Type of Optic: long
  • Hop-ups have a built-in precise choke.
  • Sniper stock, magazine, and optics upgrades

Weapons of Energy:

1) SMG Volt

611209-16-1024x576

A basic energy-based SMG with a powerful punch, its easy recoil pattern and overall good stats make it a popular weapon among many. It has a statistical tier of B as well as a B grade.

  • 16 damage per bullet
  • 208 damage per second
  • 24 damage per headshot
  • 312 damage per second from headshots
  • 416 damage per magazine
  • Damage from headshots per magazine: 624
  • Size of Magazine: 19|21|23|26
  • Handling: quick
  • Type of Optic: short
  • There aren’t any.
  • Barrels, stocks, magazines, and optics have all been upgraded.

2) LMG Devotion

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This deadly platform steadily accumulates steam and starts to unleash an almost laser-like stream that rips opponents to pieces, making it the highest DPS weapon in the game. It has a statistical rating of S, a rating of B without the turbocharger, and a rating of S with the turbocharger.

  • 16 damage per bullet
  • 80-240 damage per second
  • 32 damage per headshot
  • Damage per second from a headshot: 160-480
  • 880 damage per magazine
  • 1660 headshot damage per magazine
  • Size of Magazine: 36|40|44|48|55
  • Handling: moderate
  • Medium Optic Type
  • Upgrades include a turbocharger and a modified loader.
  • Barrel, stock, magazine, and optics upgrades

3) Rifle Havoc

611209-18

This beefy fusion rifle charges up then unloads a barrage of high-powered bullets. Its excellent all-around stats are countered by the initial charge up time, which is entirely nullified by the turbocharger, making this into the greatest short- and medium-range weapons in the game. It has a statistical tier of S, a grade of B without turbo and S with turbo, and a statistical tier of S.

  • 18 damage per bullet
  • 204 damage per second
  • 36 damage per headshot
  • 408 damage per second from headshots
  • 648 damage per magazine
  • Damage from headshots per magazine: 1296
  • Size of Magazine: 24|28|32|36
  • Handling: moderate
  • Medium Optic Type
  • turbocharger turbocharger turbocharger turbocharger turbocharger turbocharger turbocharger
  • Stock, magazine, and optics upgrades

4) L-star

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This… weapon is difficult to define; it has characteristics from a variety of gun genres, as well as the worst recoil/muzzle flare in the game. When combined with its small magazine, which slowly recharges over time, this weapon is polarizing and difficult to operate. The statistical grade is C, while the grade is E.

  • 15 damage per bullet
  • 150 damage per second
  • 30 damage per headshot
  • 300 damage per second from headshots
  • 345 damage per magazine
  • Damage from headshots per magazine: 690
  • Ammo reloads at a rate of 20|27 rounds per second. Magazine size: 23|27.
  • Handling: moderate
  • Medium Optic Type
  • Modified Loader (hop ups)
  • Stock and optics upgrades

Weapons in Care Packages:

1) 50 cal Kraber

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This extreme weapon’s firing rate is the slowest in the game, making it the ultimate risk versus reward situation. Any legend is immediately killed by its headshot damage. The Kraber receives a C statistical rating and an A rating (with arguments for S).

  • 145 damage per bullet
  • 72.5 damage per second
  • 435 damage per headshot
  • Damage per second from headshots: 217.5
  • 580 damage per magazine
  • 900* headshot damage per magazine
  • Size of magazine: 4 with 8 reserves
  • Snail handling
  • Kraber is a kind of optic.
  • There aren’t any.
  • There are no upgrades available.

2) SMG Prowler

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This specialized SMG compensates for its lower dps with a large magazine and a longer effective range due to a built-in select fire receiver. It also comes fully updated and with plenty of reserves. The prowler has an A statistical grade and a B statistical rating.

  • 15 damage per bullet
  • 215|200 damage per second
  • 22.5 damage per headshot
  • Damage per second from headshots: 322.5|300
  • 525 damage per magazine
  • Damage from headshots per magazine: 787.5
  • The magazine is 35 pages long, with 175 pages of reserves.
  • Handling: quick
  • Care package is a kind of optic.
  • Hop-ups: A select fire receiver is built-in.
  • There are no upgrades available.

3) Keeper of the Peace

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This charging slug type shotgun is a weapon that need no introduction. Its inherent choke provides it a huge effective range, enabling it to function at midrange with ease. To put it simply, the peacekeeper is the greatest gun in the game. Although it has a statistical grade of D, its actual rating is S.

  • 11*10 damage per bullet (110)
  • 106.3 damage per second
  • 13.75 * 10 = 13.75 * 10 = 13.75 * 10 = 13.75 * 10 = 13.75 * 10 = (137.5)
  • Damage per second from headshots: 132.875
  • 550 damage per magazine
  • Damage from headshots per magazine: 687.5
  • Size of magazine: 5 with 20 reserves
  • Handling: quick
  • Care package is a kind of optic.
  • Hop-ups have a built-in precise choke.
  • There are no upgrades available.

Shotguns:

Mozambique is number one.

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This pistol is on the floor, and Lifeline wants you to know about it. In all seriousness, the shotgun’s consistent triangular spread makes it very effective, and the hop up makes it one-shot on flesh. It has a D statistical rating as well as a D rating.

  • With Hammerpoint bullets, damage per bullet is 15*3 (45) | 37.5*3 (100).
  • Damage per second ranges from 101 to 168.75.
  • With Hammerpoint rounds, damage per headshot is 22.5*3 (67.5) | 56.25*3 (100).
  • Damage per second from headshots: 151-253.125
  • 180 damage per magazine
  • 240 damage per magazine from headshots
  • Size of Magazine: 4
  • Handling: quick
  • Type of Optic: short
  • Rounds of hammerpoint hop-ups
  • Shotgun bolt and optics upgrades

2) Eva-8

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This poor automatic shotgun has a lot of spread and does a lot of damage, however the double tap trigger hop up may significantly increase the burst potential. It has a D statistical rating as well as a D rating.

  • Bullet damage: 6*8 (48) | 6*16 (96)
  • 78-104 damage per second
  • 7.5*8 (60) | 7.5*16 (60) damage per headshot (120)
  • Damage per second from a headshot: 97.25 to 130
  • 684 damage per magazine
  • Damage from headshots per magazine: 855
  • 8-page magazine
  • Handling: quick
  • Type of Optic: short
  • Double-tap the trigger for hop-ups.
  • Shotgun bolt and optics upgrades

3) Shotgun Mastiff

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The broad spread of this powerful bolt action shotgun may be decreased by using aiming down sights. It belongs to the statistical tier of

  • 13*8 = 13*8 = 13*8 = 13*8 = 13*8 = 13 (104)
  • 78-104 damage per second
  • 16.25*8 = 16.25*8 = 16.25*8 = 16.25*8 = 16.25*8 = (130)
  • Damage per second from a headshot: 97.25 to 130
  • 684 damage per magazine
  • Damage from headshots per magazine: 855
  • Size of Magazine: 6
  • Handling: moderate
  • Type of Optic: short
  • No hopping up and down
  • Shotgun bolt and optics upgrades

4) Sheila

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Sheila is Ramparts’ ultimate weapon, a fixed minigun that does enormous damage after winding up its barrels, has a large magazine, and can change between 1x and 3x magnification. The statistical tier is S, and the rating is B.

  • 14 damage per bullet
  • 240|244.6|293.6 damage per second
  • 28 damage per headshot
  • Damage per second from headshots: 480|489.2|587.2
  • 2100|2422|2906.4 damage per magazine
  • 4200|4844|5812.8 headshot damage per magazine
  • Size of Magazine: 150|173
  • Snail handling
  • Type of Optic: Ramparts 1-3x custom optic
  • Modified Loader (hop ups)
  • There are no upgrades available.

Apart from this guide, please let us know if you would want us to cover any other guides connected to the game “Apex Legends” in the comments area. That is something we are pleased to do for our readers. We’ve also covered a few additional instructions for this game, which you can find in the related articles area below.

SandTag wrote the article.

Apex Legends is a battle royale game that was released on February 4th, 2019. This guide will teach you the best weapons in the game to use. Reference: apex legends best guns.

Frequently Asked Questions

What are the best weapons to use in Apex Legends?

The best weapons to use in Apex Legends are the Spitfire LMG, the Peacekeeper shotgun, and the Wingman pistol.

What gun does most damage Apex Legends?

The M1911.

What are the weapons in Apex?

The weapons in Apex are the following: -Laser Blade -Flamethrower -Gatling Gun -Sniper Rifle -Rocket Launcher

Related Tags

  • apex legends weapon damage chart
  • best guns in apex season 5
  • best guns in apex 2021
  • apex legends best guns reddit
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