The fourth patch for Borderlands 3 has been released, but the update does not bring any new content.
Borderlands 3 Patch 4 Update November 21, 2019 is the latest update for the game. The update includes a new mission and bug fixes.
Borderlands 3 has been out for months, and many of us have liked it so far, despite glitches, imbalanced characters, and a desire for more from the game.
Patch 4 was launched on November 21st, 2019, and it brought a slew of new features to the game that not only offer us more to do, but also enable us to experience it the way it was intended.
Takedown of Maliwan (Takedown at the Maliwan Blacksite)
Maliwan has been working on a secret weapon, which they are keeping in its Blacksite, and it is up to the vault hunters to track it down and destroy it before it causes havoc among Maliwan’s adversaries.
For those who have previously advanced far in the game and are looking for a fresh challenge, Takedown at the Maliwan Blacksite provides a whole new endgame experience.
This won’t be an easy stroll in the park, since the opponents are fierce, and some will be new to the narrative. Playing with a group is strongly recommended, as solo play is almost impossible.
If you die during the mission, you will either be a spectator or your team will be defeated, which means you must all work together and depend on one another to fight the enemy and remain alive.
You and your squad must battle your way through waves of opponents on your way to the hidden weapon known as “Wotan The Invincible,” which you must destroy before Maliwan can use it.
Mayhem Mode Is Now Available, As Are Mechanics (Mayhem 4)
Mayhem mode really brought out the endgame feel for us, allowing us to acquire the weapons we wanted at level 50 while also increasing our chances of getting even greater gear.
Instead of selecting between the three pillars that go from Mayhem 1, 2, and 3, the left pillar now controls the Mayhem level, the right pillar controls the level, and the center pillar controls whether Mayhem mode is enabled or disabled.
Previously, Mayhem could only be leveled up to level 3, but now we get to play Mayhem 4, which not only improves the game but also adds new legendary things that we may win as a prize for taking on the task.
Mayhem 4 will be identical to the previous modes, but with more powerful opponents, greater loot chances, and more, as well as a single modifier for both players and enemies.
The amount of storage space in the bank has increased (Bank Expansion)
If you like collecting weapons that you wish to store for a future character or build, you may find that you have more things in your bank than you anticipated.
The bank’s capacity has been raised to 300 slots, which should accommodate most of your favorite items.
Purchasing SDUs will continue to be the primary method of increasing bank spaces, and it will be done immediately after you’ve upgraded, giving you extra space each SDU bought.
Drop Tables by Boss (Dedicated Loot Pools For Bosses)
We’d heard reports that one item might drop from one boss while another would drop from another, but there were no certainties.
Aside from the random things that may potentially be dropped, some bosses now have their own legendary items that they will drop.
In a nutshell, we’re talking about things like their trademark legendary gear, which you may harvest from them along with a high possibility of receiving additional goodies.
Additional Vending Machines (Additional Vending Machines)
If you’ve lately attempted farming bosses, you may have noticed that after returning to the menu and resuming the game to reset your instance, there’s no location to sell the goods you’ve collected or no way to replenish on ammunition.
Vending machines have been placed around the level, mostly before boss battles, to make farming less stressful and save you time from having to restart the level.
A vending machine has been installed in the following locations:
- Atlas HQ
- City of Lectra
- Estate of Jakobs
- Canopy with a voracious appetite
- Ruins of Tazendeer
- The Stars’ Pyre
Now you can receive damage testing (Target Dummy)
People have been inquiring about damage tables and damage outputs with certain weapons and builds, and it’s becoming inconvenient to constantly returning to the field and Sanctuary to fine-tune your build.
Fortunately, a dummy has been put in the shooting range so that you may test not only your weapon damage but also your character builds to get the most out of your character.
For those who don’t know where this is, go to Marcus’ store, where he sells guns and ammunition via vending machines, then go down to the shooting range.
Character Balances at the End
Several passives were used as modifications so that the protagonists’ companions may have higher endgame competence and not be too weak.
This was done to ensure that players would not feel their friends had become worthless later on in Mayhem mode, and that they could still utilize them with the necessary increase of skill.
Amara was kept unaltered among the characters since she is presently acceptable to the majority of gamers as well as the devs till further notice.
Iron Bear’s damage rises by 15% each level, reaching a maximum of 150 percent, allowing it to scale up to stay up with higher level opponents, particularly in Mayhem mode.
Iron Bear is now affected by Desperate Measures, which forces Moze to take more gun damage depending on how low her health is.
With the Experimental Munitions skill, Moze delivers 10% more incendiary damage, which now affects Iron Bear when mastered.
Scorching RPMs enhance Hard Point damage by 5% each level, allowing Iron Bear’s weapons to do greater damage.
Despite the fact that Vampyr was designed for Moze’s grenades, learning it also heals Iron Bear’s area damage by 50%.
When Iron Bear hits barrels, the barrels are launched into the air, which appears to be a purely amusing addition.
The Security Bear’s bubble shield is no longer 50% effective, and Moze’s health is only 20% effective.
SNTL companion damage rises by 2% each level to keep up with the high level and modifiers in the endgame portions of the game.
The abilities Cool Hand, Donnybrook, Pocket Full of Grenades, Violent Speed, and Violent Violence may now be stacked twice.
When Zane has a faster movement speed, Violent Momentum has been corrected to provide a greater scale.
The Best Served Cold ability’s range and damage have been increased by 2% each level.
Confident Confidence’s bonus weapon damage has been raised from 20% to 35 percent.
To better interact with Zane’s builds, elemental damage in Trick Of Light has been altered from shock to cryo, and damage has increased from 18 percent to 36 percent.
To make Zane’s action abilities linger longer, the duration of Borrowed Time has been raised from 15% to 30%.
The bonus gun damage that Zane and his Digi-Clone get from the Double Barrel ability has been raised from 20% to 25%.
Swapping places with Zane’s Digi-Clone now restores 50% of the clone’s health, thanks to the Quick Breather ability.
Since it stacks now, the grenade regeneration has been adjusted to 5% from 6.5 percent.
The firing rate of Violent Violence has been reduced to 3% from 4%, however it now stacks twice as a kill skill.
A HUD symbol will appear while the Ambush Predator skill is activated to signify the ability.
Pet damage has been increased to a scale of 10% to 5% each level, up from 9% before.
To enhance the pets, pet damage has been added to Grim Harvest (7% per level), The Most Dangerous Game (9% per level), Interplanetary Stalker (1% per stack, every level), Furious Attack (0.6 per stack), and The Furryous (10% per level).
When a player is resurrected by Lick The Wounds, they receive a damage boost.
On A Stick With A Psycho The percentage of damage caused by pets has been raised from 10% to 20%.
Damage from Pack Tactics has been raised from 5% to 7% each level.
When Megavore takes self-damage, he no longer receives critical hit bonuses.
Many situations where the game would crash or behave strangely have been addressed, particularly when specific events occur inside the game.
Specifically, a number of crash occurrences have been addressed, as well as a problem with the game’s closure that prevented it from shutting after being exited.
Visit https://borderlands.com/en-US/news/2019-11-21-borderlands-3-patch-hotfixes-nov-21/ for more details about the update and the changes in Borderlands 3.
The borderlands 4 release date is the day that Borderlands 3 will be released. It was announced on November 21, 2019.
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