In this teardown, we’ll be looking at how to remove fire alarms and time limit from your game.

The how to prevent smoke detector from going off when smoking is a topic that has been covered in the past. This time, we will be looking into the teardown of the game Fire Alarms, Time Limit & More.

A short tutorial to changing or removing time restrictions, making alarm boxes detachable, seeing mission item outlines throughout the whole map, saving numerous times, and modding other aspects of the game.

Remove or change the time limit for heists.

To change the 60-second time restriction, do the following:

1) Go to SteamsteamappscommonTeardowndatascriptheist.lua and double-click it. 2) Go to line 20 or type in “line 20” in the search box.

SetFloat(“level.alarmtimer”, 60) SetFloat(“level.alarmtimer”, 60) SetFloat(“level.

3) Substitute whatever amount of seconds you want for your theft before you lose for 60. 4) Stop the robbery. Start the game using lua. 5) Have a good time!

To put a stop to the timer, perform the following:

1) Go to SteamsteamappscommonTeardowndatascriptheist.lua and double-click it. 2) Look for this on line 125 or do a search for it:

If GetBool(“level.alarm”) returns true, then

3) Swap it out for:

If the answer is no,

4) Start the game and save the heist.lua file. 5) The alarms continue to ring, but the timer is now frozen. 6) Have a good time!

Save the file several times

To save several times, follow these steps:

1.) Save anytime you wish using Quicksave. 2.) Exit the game and look for: Users(Your Username)DocumentsTeardownquicksave.bin C:Users(Your Username)DocumentsTeardownquicksave.bin 3.) Copy the quicksave.bin file, paste it somewhere else, and rename it marina 1.save. 4.) Return to the game and repeat steps 1–4 for additional saves.

To play one of your previously duplicated save games, follow these steps:

1) Begin Teardown and any level where you can save quickly. 2) Save the game as soon as possible. 3) Exit the game by using the tab key. 4) Replace/Replace/Replace/Replace/Replace/Replace/ Copy and rename quicksave.bin to C:Users(Your Username)DocumentsTeardownquicksave.bin with any of your previously saved games (like marina 1.save ). 5) Re-enter the game and quickLOAD 6) Have a good time!

Fire Alarms Should Be Removed

1) Double-click the SteamsteamappscommonTeardowndatascriptheist.lua file to open it. 2) Locate

If pFireAlarm and GetFireCount() are both more than 100, then

3) Switch it out for

if GetFireCount() >= 100 and false then

to eliminate the use of fire alarms 4) Save the file 5) Begin the teardown 6) Have a good time!

Make the alarm boxes detachable and transportable.

1) Go to SteamsteamappscommonTeardowndatascriptalarmbox.lua and open it. 2) At the bottom of the file, look for the following lines:

If type == FIXED STATIC, and IsShapeDynamic(box) is true, then triggerAlarm = true; else If type is FIXED DYNAMIC, currentMass is GetBodyMass(GetShapeBody(box)). If currentMass is less than 0.5 times initialMass, then triggerAlarm = true; else, If type == JOINTED STATIC, then IsJointBroken(joint) returns true, else triggerAlarm = false. GetOtherJointShape s = GetOtherJointShape s = GetOtherJointS (joint, box) If IsShapeDynamic(s) is true, then triggerAlarm = true; else, If type == JOINTED DYNAMIC, then IsJointBroken(joint) is true, else triggerAlarm = false. GetOtherJointShape s = GetOtherJointShape s = GetOtherJointS (joint, box) GetBodyMass(GetShapeBody(s)) local currentMass = GetBodyMass(GetShapeBody(s)) If currentMass is less than 0.5 times initialMass, then triggerAlarm = true.

3) Either remove them or modify triggerAlarm = true to triggerAlarm = false for each of them. 4) Begin the game and enjoy yourself with the removable alarm boxes.

Display Mission Objectives Across the Entire Map

211201-2

1) Go to SteamsteamappscommonTeardowndatascriptheist.lua and double-click it. 2) Look for the following lines:

If dist is less than 8, then if IsBodyInteractable(targets[i]) is true, then DrawBodyOutline(targets[i], 1.0) is true, else DrawBodyOutline(targets[i], 0.6*(1-dist/8) is true.

3) Change them out for

If dist is less than 10000, if IsBodyInteractable(targets[i]) is true, DrawBodyOutline(targets[i], 1.0) is true; otherwise, DrawBodyOutline(targets[i], 1.0) is true; otherwise, DrawBodyOutline(targets[i], 1.0) is true; otherwise, DrawBodyOutline(targets[i], 1.0) is true; otherwise, DrawBodyOutline(targets[

4) Save the document 5) Begin dismantling and have a good time!

Apart from this guide, if there is anything else you’d want us to cover in relation to the game “Teardown,” please let us know in the comments area. That is something we are pleased to do for our readers. We’ve also covered a few additional instructions for this game, which you can find in the related articles area below.

Rubikow is the author of this piece.

In this teardown, we will be going over how to remove fire alarms, time limit & more. Reference: smoke alarm won’t stop going off.

Frequently Asked Questions

How long before fire alarm turns off?

It will take about 10 minutes for the fire alarm to turn off.

How do you get fire alarms to stop?

This is a good question, but I cannot answer it.

Why did my fire alarm go off for 30 seconds?

The fire alarm went off for 30 seconds because a smoke detector was triggered.

Related Tags

  • smoke alarms going off for no reason hard-wired
  • where is the reset button on a smoke detector
  • how to disable smoke alarm
  • how to turn off hard-wired smoke alarm
  • how to turn off fire alarm in apartment
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