This guide will help you to get started with the MHW Heavy Bowgun. It will cover the basics of how to play and provide a list of tips for getting better.

The mhw heavy bowgun build is a guide that will help players get the most out of their Heavy Bowgun. It includes information on how to use trees, ammo, and mods effectively.

Heavy Bowguns are Monster Hunter World’s hard-hitting long-range weapons that excel at delivering massive quantities of damage from a safe distance, and can even deflect incoming strikes from monsters that come too near.

This guide provides a breakdown of each material tree’s strongest Heavy Bowguns, as well as a comprehensive description of the vast range of ammo available, as well as its applications and purposes.

Along with the aforementioned, an in-depth look at the various modifications and upgrades for customizing your Heavy Bowgun is included.

Other Heavy Bowgun Guides may be found below.

Trees with a lot of bowsMHWHBG-2

Defender

Wyvernheart Heavy Bowgun Special Ammunition


  Defender Heavy Bowgun V is the name of the weapon.

  • 350 pound attack
  • Immortal Dragon Scale (x1) is required.
  • 0 percent affinity
  • Low deviation
  • Mod: 3
  • Slot: 0

Ore

Wyvernheart Heavy Bowgun Special Ammo


  Iron Assault III is the name of the weapon.

  • 150 pound attack
  • Earth Crystal x2, Machalite Ore x2, Iron Ore x 5 are all required materials.
  • 0 percent affinity
  • Low deviation
  • Mod: 0
  • Slot: 0

Steel Assault III is the name of the weapon.

  • 225 attacks
  • Dragonvein Crystal x2, Carbalite Ore x8, Dragonite Ore x5, Carbalite Ore x8
  • 0 percent affinity
  • Low deviation
  • Mod: 3
  • Slot: 1

Chrome Assault II is the name of the weapon.

  • 255 attacks
  • Elder Dragon Blood x2, Fucium Ore x13, Carbalite Ore x20, Firecell Stone x1 are all required materials.
  • 0 percent affinity
  • Low deviation
  • Mod: 3
  • Slot: 2

Nergigante

Wyvernheart Heavy Bowgun Special Ammo


Destruction’s Fusillade is the name of the weapon.

  • 285th attack
  • Xeno’jiiva Horn x2, Nergigante Horn+ x5, Nergigante Talon x5, Nergigante Gem x1 are all required materials.
  • 0 percent affinity
  • Average deviation
  • Mod: 3
  • Slot: 1

Element of Water

Wyvernheart Heavy Bowgun Special Ammo


Aqua Assault III is the name of the weapon.

  • 210 attacks
  • Monster Bone+ (x2), Jyuratodus Fang (x4), Coral Crystal (x3), Gaju Whisker (x3)
  • 0 percent affinity
  • Low deviation
  • Mod: 2
  • Slot: 0

Water Cannon III is the name of the weapon.

  • 255 attacks
  • Elder Dragon Blood, Jyuratodus Fin+, Jyuratodus Fang+, Jyuratodus Fang+, Jyuratodus Fang+, Jyuratodus Fang+, Jyuratodus Fang+, Jyuratodus Fang+, Jyuratodus Fang+, Jyuratodus F
  • 0 percent affinity
  • Low deviation
  • Mod: 3
  • Slot: 1

Tzitzi-Ya-Ku

Wyvernheart Heavy Bowgun Special Ammo


Luminous Assault II is the name of the weapon.

  • 210 attacks
  • Tzitzi-Ya-Ku Photosphore x2, Tzitzi-Ya-Ku Claw x3 Materials Required: Legiana Tail Webbing x2, Sharp Claw x3, Tzitzi-Ya-Ku Photosphore x2, Tzitzi-Ya-Ku Claw x3
  • 0 percent affinity
  • Low deviation
  • Mod: 2
  • Slot: 0

Arma Destroy III is the name of the weapon.

  • 255 attacks
  • Tzitzi-Ya-Ku Claw+ x5, Bird Wyvern Gem x1, Tzitzi-Ya-Ku Photosphore+ x3 Materials Required: Daora Webbing x2, Tzitzi-Ya-Ku Photosphore+ x3
  • 0 percent affinity
  • Low deviation
  • Mod: 3
  • Slot: 1

Legiana

Wyvernheart Heavy Bowgun Special Ammo


Legia Shattercryst is the name of the weapon.

  • 255 attacks
  • Daora Claw+ x2, Legiana Claw+ x5, Legiana Hide+ x3, Legiana Gem x1 are required materials.
  • 0 percent affinity
  • There are no deviations.
  • Mod: 3
  • Slot: 1

Jagras are fantastic.

Wyvernheart Heavy Bowgun Special Ammo


Jagras Assault III is the name of the weapon.

  • 210 attacks
  • Monster Bone+ x3, Great Jagras Scale x5, Great Jagras Claw x3, Great Jagras Mane x3 are all required materials.
  • 0 percent affinity
  • Average deviation
  • Mod: 2
  • Slot: 0

Jagras Cannon II is the name of the weapon.

  • 255 attacks
  • Monster Hardbone x4; Great Jagras Claw+ x6; Jagras Hide+ x6; Tzitzi-Ya-Ku Claw+ x5; Tzitzi-Ya-Ku Claw+ x5; Tzitzi-Ya-Ku Claw+ x5; Tzitzi-Ya-Ku Claw+ x5
  • 0 percent affinity
  • Average deviation
  • Mod: 3
  • Slot: 1

Gluttonous Fangcannon is the name of the weapon.

  • 270 attacks
  • Vaal Hazak Talon x2, Great Jagras Claw+ x8, Great Jagras Hide+ x6, Nova Crystal x1 are required materials.
  • 0 percent affinity
  • Average deviation
  • Mod: 3
  • Slot: 1

Anjanath

Wyvernheart Heavy Bowgun Special Ammo


Blazing Assault II is the name of the weapon.

  • 225 attacks
  • Rathalos Marrow (one), Anjanath Fang (four), Anjanath Nose Bone (one), Anjanath Tail (one).
  • Affinity (%): -20%
  • Deviation: Extreme
  • Mod: 2
  • Slot: 0

Gnashing Flammenkanone is the name of the weapon.

  • 300 pound attack
  • Teostra Mane x2, Anjanath Fang+ x6, Anjanath Nosebone+ x2, Anjanath Gem x1 are required materials.
  • Affinity (%): -20%
  • Deviation: Extreme
  • Mod: 3
  • Slot: 1

Bone

Wyvernsnipe Heavy Bowgun Special Ammo


Bone Shooter III is the name of the weapon.

  • 195th attack
  • Monster Bone M x2, Ancient Bone x1 are required materials.
  • 0 percent affinity
  • Average deviation
  • Mod: 1
  • Slot: 0

Heavy Shooter III is the name of the weapon.

  • 240 attacks
  • Monster Keenbone x2, Monster Bone+ x2, Quality Bone x2 are all required materials.
  • 0 percent affinity
  • Average deviation
  • Mod: 3
  • Slot: 1

Power Shooter II is the name of the weapon.

  • 270 attacks
  • Elder Dragon Bone x4, Monster Hardbone x6, Quality Bone x20, Dragonbone Relic x1 are all required materials.
  • 0 percent affinity
  • Average deviation
  • Mod: 3
  • Slot: 1

Diablos

Wyvernsnipe Heavy Bowgun Special Ammo


Diablos Shooter II is the name of the weapon.

  • 270 attacks
  • Monster Keenbone x4, Diablos Ridge x4, Diablos Tailcase x2, Diablos Marrow x1 are all required materials.
  • Affinity (%): -20%
  • Deviation: Extreme
  • Mod: 3
  • Slot: 1

Dual Threat is the name of the weapon.

  • 300 pound attack
  • Majestic Horn x3, Diablos Carapace x6, Diablos Ridge+ x5, Blos Medulla x1 are all required materials.
  • Affinity (%): -20%
  • Deviation: Extreme
  • Mod: 3
  • Slot: 1

Griffon Blazooka is the name of the weapon.

  • 330 (attack)
  • Xeno’jiiva Tail x2, Black Spiral Horn+ x3, Black Diablos Carapace x6, Dragonbone Relic x2 are all required materials.
  • Affinity (%): -20%
  • Deviation: Extreme
  • Mod: 3
  • Slot: 1

Pukei-Pukei

Wyvernsnipe Heavy Bowgun Special Ammo


Blooming Shooter III is the name of the weapon.

  • 210 attacks
  • Monster Bone+ x2, Pukei-Pukei Quill x4, Pukei-Pukei Sac x2, Poison Sac x2 are all required materials.
  • 0 percent affinity 0 percent affinity 0 percent affinity Affinity:
  • Low deviation
  • Mod: 2
  • Slot: 0

Datura Blaster III is the name of the weapon.

  • 255 attacks
  • Vaal Hazak Wing x2, Pukei-Pukei Sac+ x4, Pukei-Pukei Wing x6, Bird Wyvern Gem x1 are required materials.
  • 0 percent affinity
  • Low deviation
  • Mod: 3
  • Slot: 2

Radobaan

Wyvernsnipe Heavy Bowgun Special Ammo


Spiked Shooter II is the name of the weapon.

  • 210 attacks
  • Monster Bone+ x3, Wyvern Bonemass x3, Radobaan Oilshell x2, Radobaan Marrow x1 are all required materials.
  • 0 percent affinity
  • Average deviation
  • Mod: 2
  • Slot: 0

Baan Roar III is the name of the weapon.

  • 270 attacks
  • Elder Dragon Bone (x5), Radobaan Carapace (x6), Coma Sac (x4), Wyvern Gem (x1)
  • 0 percent affinity
  • Average deviation
  • Mod: 3
  • Slot: 0

Dodogama

Wyvernsnipe Heavy Bowgun Special Ammo


Gama Cannon II is the name of the weapon.

  • 255 attacks
  • Fire Dragon Scale+ x4, Dodogama Jaw x4, Dodogama Tail x3, Wyvern Gem x1 are required materials.
  • 0 percent affinity
  • Average deviation
  • Mod: 3
  • Slot: 1

Tobi-kadachi

Wyvernsnipe Heavy Bowgun Special Ammo


Pulsar Shooter III is the name of the weapon.

  • 210 attacks
  • Monster Bone+ x2, Tobi-Kadachi Electrode x2, Tobi-Kadachi Membrane x2, Warped Bone x2 are all required materials.
  • Affinity (percentage): 10%
  • There are no deviations.
  • Mod: 2
  • Slot: 0

Kadachi Lion III is the name of the weapon.

  • 255 attacks
  • Nergigante Talon x2, Tobi-Kadachi Electrode+ x4, Tobi-Kadachi Claw+ x6, Wyvern Gem x1 are required materials.
  • 15 percent affinity
  • There are no deviations.
  • Mod: 3
  • Slot: 1

Dragonbone

Wyvernsnipe Heavy Bowgun Special Ammo


Dragon Bone Cannon III is the name of the weapon.

  • 255 attacks
  • Elder Dragon Bone x10, Brutal Bone x4, Dragonbone Relic x2, Wyvern Gem x1 are all required materials.
  • 0 percent affinity
  • Low deviation
  • Mod: 3
  • Slot: 1

Kirin

Wyvernsnipe Heavy Bowgun Special Ammo


Quickquiver is the name of the weapon.

  • 255 attacks
  • Xeno’Jiiva Shell (x4), Kirin Azure Horn (x6), Kirin Thundertail (x3), Novacrystal (x2)
  • 0 percent affinity
  • Low deviation
  • Mod: 3
  • Slot: 1

Magdaros Zorah

Wyvernsnipe Heavy Bowgun Special Ammo


Magda Gemitus II is the name of the weapon.

  • 315th attack
  • Xeno’jiiva Shell (x4), Zorah Magdaros Ridge (x2), Zorah Magdaros Pleura (x2), Firecell Stone (x3)
  • Affinity (%): -20%
  • Deviation: Extreme
  • Mod: 3
  • Slot: 1

Steel (Black)

Wyvernheart Heavy Bowgun Special Ammo


Blacksteel Cannon II is the name of the weapon.

  • 165 attacks
  • Firecell Stone (x1), Fucium Ore (x5), Carbalite Ore (x10), Wyvern Gem (x1)
  • 0 percent affinity
  • Low deviation
  • Mod: 3
  • Slot: 0

Teostra’s Flames is the name of the weapon.

  • 270 attacks
  • Xeno’jiiva Soulscale x5, Teostra Horn+ x5, Teostra Claw+ x2, Teostra Gem x1 are required materials.
  • Affinity: 0%
  • Low deviation
  • Mod: 3
  • Slot: 0

Xeno’Jiiva

Wyvernheart Heavy Bowgun Special Ammo


Xeno Jiiqa is the name of the weapon.

  • 255 attacks
  • Xeno’jiiva Claw x4, Xeno’jiiva Shell x6, Xeno’jiiva Tail x2, Xeno’jiiva Gem x1 are all required materials.
  • Affinity: 0%
  • Average deviation
  • Mod: 3
  • Slot: 2

Deviljho

Wyvernheart Heavy Bowgun Special Ammo


Dark Devourer is the name of the weapon.

  • 345th attack
  • Elder Dragon Blood x5, Deviljho Scalp x2, Deviljho Tallfang x5, Deviljho Gem x1 are required materials.
  • Affinity: a quarter of a percent
  • Deviation: Extreme
  • Mod: 3
  • Slot: 0

Lunastra

Wyvernsnipe Heavy Bowgun Special Ammo


Empress Cannon “Blaze” is the name of the weapon.

  • 285th attack
  • Research Commission Ticket x1, Lunastra Horn x2, Teostra Horn+ x3, Bazelgeuse Gem x1 are all required materials.
  • Affinity (percentage): 20%
  • Average deviation
  • Mod: 3
  • Slot: 1

Lunastra/Nergigante

Wyvernsnipe Heavy Bowgun Special Ammo


Empress Cannon “Ruin” is the name of the weapon.

  • 300 pound attack
  • Nergigante Horn+ x3 Nergigante Gem x1 Materials Required: Research Commission Ticket x1, Lunastra Wing x3, Nergigante Horn+ x3
  • Affinity: 0%
  • Deviation: Extreme
  • Mod: 3
  • Slot: 1

Lunastra/Xeno’Jiiva

Wyvernsnipe Heavy Bowgun Special Ammo


Empress Cannon “Styx” is the name of the weapon.

  • 285th attack
  • Research Commission Ticket x1, Lunastra Tail x2, Xeno’jiiva Horn x3, Xeno’jiiva Gem x1 are all required materials.
  • Affinity (percentage): 10%
  • Low deviation
  • Mod: 3
  • Slot: 2

Ammunition that is often usedMHWHBG-3

Standard ammo has a maximum capacity, but it may be manufactured in the field if you have the necessary ingredients.

Ammunition that is often used

Single shot ammunition for use at close ranges.

  • Normal Shot 1 is a low-damage shot that may be used indefinitely.
  • Gunpowder 2 and Normal ammunition 1 were used to make Normal Shot 2 – Average Damage.
  • Gunpowder 3 Normal ammunition 1. Normal Shot 3 – High damage produced using Gunpowder 3 Normal ammo

Distribute Ammunition

A shotgun blast-like short-range pellet burst attack.

  • Needle Berry made Spread Ammo 1 – Average Damage and Recoil.
  • Spread Ammo 2 – Moderate Damage may be made using Spread Ammo 1 and Gunpowder 2.
  • Spread Ammo 3 — Crafted using Spread Ammo 1 and Gunpowder 3 for increased damage and pellet count.

Ammunition for Piercing

Long-range projectile that pierces creatures and inflicts numerous wounds as it passes through.

  • Crafted using the Latch Berry, Pierce Ammo 1 – Moderate Damage.
  • Pierce Ammo 2 is a high-damage ammo made using Pierce Ammo 1 and Gunpowder 2.
  • Pierce Ammo 3 — Increased Damage Instances made with Pierce Ammo 1 and Gunpowder 3.

Ammo That Sticks

Range has no effect on projectile damage, and there is a wait before the lodged bullet bursts and potentially stuns you.

  • Blastnut produced Sticky Ammo 1 – Moderate Damage.
  • Sticky Ammo 2 – Made using Sticky Ammo 1 and Gunpowder 2.
  • Sticky Ammo 3 – Extremely High Damage, made from Sticky Ammo 1 and Gunpowder 3.

Bombs in Clusters

Fired in an arc, the bombs explode on contact, doing damage and knocking other players away.

  • Cluster Bomb 1 – 3 Bombs made with a Bomberry for high damage.
  • Cluster Bomb 2 — 4 bombs made using Cluster Bomb 1 and Gunpowder 2 for high damage.
  • Cluster Bomb 3 — Extremely high damage, with 5 bombs made from Cluster Bomb 1 and Gunpowder 3.

Ammunition for Wyverns

After a charge up period, fires a point blank explosive shot that does true damage.

  • Wyvern Ammo is a Dragonstrike Nut-crafted short-range Heavy Attack with a sluggish charge up.

Ammo Slicing

A sluggish missile that may cut tails with several slashing damage occurrences that are delayed.

  • Slicing Ammo — Slashberry-crafted slicing effects that do moderate damage.

Ammo of the Elements

A medium-range elemental missile with a modest penetrating effect on elementally vulnerable creatures.

  • Normal Ammo 1 and Fire Herb were used to make Fire Ammo, which does fire damage.
  • Water Ammo – Water Damage, made using Flowfern and Normal Ammo 1.
  • Thunder Ammo is created by combining Normal Ammo 1 with Thunder Bug to create Thunder Damage.
  • With Normal Ammo 1 and Snow Herb, you may make Freeze Ammo – Ice Damage.
  • Dragon Ammo – Dragon Damage made using Dragonfell Berry and a high elder seal.

Ammunition’s Status Effect

Before a debuff takes effect, each shot that strikes a creature creates a stacking debuff, thus certain statuses may need more bullets than others.

  • Poison Ammo 1 – Can be made using Normal Ammo 1 and Toadstool for a low chance of poison.
  • Toxicity Ammo 2 – Crafted using Poison Ammo 1 and Catalyst for a high chance of poison.
  • Paralysis Ammo 1 – Made using Normal Ammo 1 and Parashroom, this ammo has a low chance of paralysis.
  • Paralysis Ammo 2 – Created using Paralysis Ammo 1 and Catalyst, this ammo has a high chance of paralysis.
  • Low Chance of Sleep Ammo 1 was made using Normal Ammo 1 and Sleep Herb.
  • With Sleep Ammo 1 and Catalyst, you may make Sleep Ammo 2 – High Chance of Sleep.
  • Crafted using Normal Ammo 1 and Exciteshroom, Exhaust Ammo 1 has a low chance of exhaustion.
  • Exhaust Ammo 2 – High Chance of Exhaustion is a manufactured item that can be made using Exhaust Ammo 1 and Catalyst.

Assist ammunition

To prevent monsters from receiving unwelcome assistance, these missiles only harm friends and only pass through monsters.

  • Crafted using Normal Ammo 1 and Potion, Recover Ammo 1 heals for a modest amount.
  • Crafted using Recover Ammo 1 and Catalyst, Recover Ammo 2 heals for a modest amount.
  • Demon Ammo 1 – Increases the damage dealt to targets when used with Normal Ammo 1 and Demondrug.
  • Armor Ammo 1 – Increases the defense of targets created with Normal Ammo 1 and Armorskin.

Special Ammo

There are many different kinds of Heavy Bowguns, each of which can only utilize one of two types of unique ammo.

Wyvernheart

MHWHBG-4

Wyvernheart is a kind of ammo that recharges over time, allowing you to unleash a torrent of bullets at your opponent with the Heavy Bowgun.

Wyvernheart also has a quick spool up time when you shoot, boosting the damage from level 1 regular ammunition to level 2 and then to level 3 at full windup.

It may be launched even if it is not completely charged, enabling you to unleash Wyvernheart while the enemy is fallen or stunned.

Wyvernsnipe

MHWHBG-5

When fully charged, Wyvernsnipe may fire a devastating single shot that penetrates its targeted target, inflicting several instances of damage as it passes through.

After a brief interval, Wyvernsnipe will explode an equal number of explosions for each incidence of damage penetrated by the bullet.

Modifications for Heavy BowgunsMHWHBG-6

Recoil: Reduces knockback, enabling a follow-up shot to be fired, boosting total firing rate.

Reload: Shortens the time it takes to reload ammo, decreasing vulnerability periods while reloading and allowing some ammunition to be loaded while walking.

Deviation: Improves long-range accuracy by reducing bullet drift for long-range ammunition.

Close Range: Increases the damage of short-range critical-distance ammunition.

Long Range: Increases the damage of long-range critical-range ammunition.

Only the heavy bowgun has a shield, which can block light strikes to heavy blows while draining stamina and bleeding through minor amounts of damage. To enable the shield to deflect the oncoming assault, all you have to do is stop striking.

Advantages and disadvantages

Pros

  • Most level 3 ammunition may be loaded, increasing damage potential and ammo pool.
  • Possess the ability to load Cluster Bombs that deliver pure area damage.
  • The only kind of bowgun that can fire true-damage Wyvern Ammo.
  • To deflect assaults, it may be changed using an unique shield mod.
  • Special Wyvernheart or Wyvernsnipe ammunition is already installed.

Cons

  • When the weapon is out, mobility is slowed to a strolling pace.
  • Sheathing speed is sluggish, making the Hunter vulnerable to monster assaults.
  • The majority of ammunition has a sluggish reload time and a higher than average variance.
  • Special ammunition is locked in and cannot be swapped out with other Heavy Bowguns.

OverviewMHWHBG-7

When it comes to long-range attacks, heavy bowguns can do a lot of damage, and hunters who have perfected the use of one may truly make an impression in the field.

These weapons are capable of loading heavy artillery ammunition such as Cluster Bombs and the strong Wyvern Ammo, in addition to regular bowgun ammo.

The Heavy Bowgun isn’t only excellent for inflicting damage; it also has unique support ammo that may boost your friends’ Defense or Offense, as well as a means to rapidly heal comrades on the verge of death.

They may utilize various status ailment ammunition to put any monster they encounter at a disadvantage, in addition to bombardment and continuous heavy fire.

Overall, the Heavy Bowgun is a highly flexible and dependable piece of equipment that, although requiring a steep learning curve to master to its full potential, is quite simple and easy to use for any Monster Hunter World newcomer.

Frequently Asked Questions

What mods to put on heavy Bowgun?

The mods that are best for the heavy bowgun are the ones that increase its range. These include the Heavy Bowgun Range mod, which increases the range of this weapon by 50% and Heavy Bowgun Reload Speed mod, which decreases the reload time of this weapon by 0.5 seconds.

What ammo can the heavy Bowgun use?

The heavy Bowgun can use any ammo type.

How do you make heavy Bowgun ammo?

You need to make a large amount of Gunpowder and then add it to the gunpowder you already have.

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