The new guide will provide a full list of all the games that are available on the Kohm platform, with information about each game and how to play.
The kuva kohm build 2021 is a guide for the upcoming game Kohm. It includes information on how to get started, what weapons are good, and more.
The Kohm, a main weapon, is a Grineer-designed automatic shotgun with the unusual capability of releasing more pellets and increasing the rate of fire the longer it is fired.
CHARACTERISTICS OF WEAPONS
The Kohm is an automatic shotgun with the unusual ability to discharge more pellets each shot while increasing the rate of fire as the trigger is held longer.
- Has an accuracy of 8 and can strike opponents accurately from low to medium ranges.
- Critical Chance: Each shot has an 11% chance of dealing critical hits.
- Critical Multiplier: Critical strikes cause shots to inflict 2.3x more damage.
- Fires about 3.67 projectiles per second.
- Each magazine has a capacity of 245 shots.
- Shots make a lot of noise and will warn opponents when they are fired.
- Reload: A fresh magazine takes 2 seconds to reload.
- Status: Each shot has a 25% chance of causing status problems.
- When the trigger is kept down, the weapon shoots and continues to fire.
- Impact, Puncture, and Slash Damage: 6 Impact, 6 Puncture, and 18 Slash Damage
Players must have a Mastery Rank of 5 to use the Kohm, and it must be studied before purchasing the blueprint to construct it.
- Base damage is moderate.
- Critical chance is moderate.
- Possibility of a high status
- Areas of moderate damage
- Innate ability to pierce through
- Large capacity magazine
- Per shot, the rate of firing rises.
- Per shot, an extra pellet is fired.
- Additional pellets may be punched through indefinitely.
- Initial firing rate is modest.
- There is no elemental harm.
- Rapid ammo depletion
- Between 15 and 25 meters of falloff
- While shooting, accuracy suffers.
After receiving the blueprint for the Kohm, it must be constructed to obtain it.
The blueprint for Kohm may be bought on the in-game market. It may also be purchased for 150 Platinum and is already constructed.
Examples of Structures
It has benefits as an automatic shotgun because of its fast rate of fire and numerous pellets as projectiles.
Its unique passive, which enables it to shoot numerous pellets at a faster pace, may be used to great effect in a variety of builds.
Here are some examples of builds:
Build is very important.
We utilize Sweeping Serration to enhance slash damage and Primed Point Blank/Point Blank for an overall damage boost, following the Kohm’s primary damage type.
We have Hell’s Chamber and Vigilante Armaments to add multishot to the design.
Blunderbuss and Primed Ravage/Ravage have been used to provide our build critical damage and critical change.
Finally, we’ve included Shotgun Spazz for a quicker rate of fire, as well as Vigilante Supplies, which converts leftover ammunition into shotgun ammo.
Although this build does not have the greatest critical probability, the chances of delivering a critical hit are considerable due to its huge ammunition capacity and fast rate of fire.
Because of its passive, the amount of damage that can be done increases the longer the weapon is fired.
Build an Elemental Critical
The Sweeping Serration and Vigilante Supplies modifications have been replaced with elemental damage mods in this build, which is identical to the previous one.
The Kohm will inflict extra damage to specific opponents based on their vulnerabilities while using elemental damage.
Because of the large number of bullets that may be fired, status problems are likely to occur.
Before going up against opponents, one must select which elemental modifications to utilize while modding for this build in order to do the most damage.
Build a Headshot
This build is identical to the previous one, except that Shrapnel Shot replaces Vigilante Armaments, giving you a better chance of dealing critical hits for a longer amount of time when you score a headshot.
Due to the numerous pellets fired each shot, headshots are common and will ultimately trigger the Shrapnel Shot boost, which grants a greater critical chance for a limited period.
The main goal of this build is to have a high probability of critical damage and fire several shots after getting the boost.
We mix the four elemental damage and status modifications into two separate mods for this build.
Adding Hell’s Chamber and Vigilante Armaments to multishot will increase the number of pellets released each shot.
We use Primed Point Blank (or Point Blank if the Primed mod isn’t available) for overall damage, as well as Shotgun Spazz for a faster rate of fire.
Because it can fire numerous pellets and has a mulitshot, this design is ideal for imparting status affects to opponents.
Rearranging the elemental and status modifications may change the combined elements.
These aren’t the only Kohm builds available, but they’re very handy in a lot of circumstances.
There are a plethora of methods to modify this weapon, and it all depends on the user and their mod preferences.
The Kohm is a one-of-a-kind weapon, since it is an automatic shotgun with the added benefit of extra pellets with infinite punch through and a high rate of fire each shot.
Because of the weapons’ characteristics, there are a variety of constructions that may be used.
Using its passive in combination with its high status chance may lead to a variety of unique builds that can eliminate opponents faster than they can reload their weapons.
The Kohm is a weapon that can do massive amounts of damage to many opponents by firing multiple barrages of pellets at them without mercy.
The kohm index build is a guide that contains everything you need to know about the kohm build.
Frequently Asked Questions
How do I build Kohm Warframe?
You can build Kohm Warframe by crafting it with the following resources:
How good is KUVA Kohm?
KUVA Kohm is a highly conductive material that is used in the production of capacitors. It has very low temperature coefficient and is resistant to oxidation.
How much is a Kohm riven worth?
I have no idea.
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