Warframe is a free-to-play cooperative third-person shooter video game developed by Digital Extremes. In the game, players control and customize their own Warframes that are then deployed into battle against enemies known as “sentients.”

The warframe railjack best weapons 2021 is a guide that will help you to make the most of your Railjack Armaments.

The Railjack’s Armaments, which include the Nose Turrets, Wings Turrets, and a formidable Ordnance, would not be complete without them.

You may pick from a variety of weaponry and combine them in any way you like for you and your crew to use in combat.

What is the best way to get Railjack Armaments?

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The only way to get turret Armaments for your Railjack is to either study and construct basic Sigma versions or farm for Lavan, Vidar, and Zetki variants.

Outrider Elite versions have a chance to drop Lavan and Vidar weapon designs, while crew ships have a chance to drop Zetki variations.

During missions, drops will show as a purple glowing item that will be highlighted on your HUD for easy identification.

Once you’ve acquired an Armament drop, it’ll appear in your Railjack Armaments menu for construction.

There will be an extra firing rate or weapon damage stat as well as the numerical number for whatever stat comes with the blueprint for MKII and MKIII weapons.

Railjack Weapons may be made in a variety of ways.

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Railjack Armament blueprints will be shown as a covered icon, indicating that they must be crafted first.

To build each weapon, you’ll need to utilize materials mostly obtained via the Railjack missions.

Aside from uncommon materials like Asterite, unwanted weapons (save the default ones) may be trashed to refund half of the resources.

Before the weapon can be donned, it must be crafted for 12 hours, although this may be hurried up by paying 20 platinum.

Getting Armor for Railjacks

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You may equip your Armaments under the Armaments menu while visiting the Railjack console in the Drydock once you’ve either studied or constructed them.

You can view the stats of each weapon before and after wearing it, and you may swap between them at any moment.

Armament Houses for Railjacks

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Apart from the basic Sigma weaponry, there are three homes that may be obtained via Railjack missions.

The characteristics of the Lavan, Vidar, and Zetki houses vary, and each one may be superior in one region than the others, and vice versa.

The following are some of each house’s features:

  • Weapons of Lavan – The weapons of this house have a low base damage and low heat accumulation, thus they inflict little damage but can be fired repeatedly, making them a suitable option for status weapons.
  • Vidar Weapons– Moderate damage and heat accumulation, making it the most stable of the two houses in terms of damage and the pace at which the weapon heats up, making it ideal for both critical and status weapons.

Zetki Weapons– High damage and heat accumulation weapons capable of inflicting massive quantities of damage, but rounds must be fired precisely and infrequently, making them a better option for crucial weapons.

Railjack Weapons Development

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The fundamental Railjack weaponry, as well as their components, may be studied at the Drydock’s console, although each one takes a certain amount of time to unlock.

After you’ve done your research, you may spend resources to get whichever component you desire and then equip it on your Railjack right away.

Effects of Railjack’s Weapon Status

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During Railjack missions, the status effects of various damage kinds will vary, causing opponents to suffer more damage, receive more damage, or have their functioning disrupted.

During Railjack missions, Archwing weapons will have their damage kinds changed to Railjack weapon types.

Extra damage is dealt to the afflicted ship as a result of the holes that have been ripped into it.

  • a concussion (Ballistic Damage)

The enemy crew is concussed, resulting in a decrease in both aim and damage for their ship/s.

  • De-stress (Damage caused by plasma) 

Excessive damage to the spacecraft causes holes in the shields and armor, lowering the maximum quantity available.

The spacecraft was struck by projectiles that burnt through it, causing it to suffer damage over time.

Enemy flight controls get jumbled, losing function and forcing them to fly dead stick.

  • Inebriate (Chemical Damage)

Pilot gets inebriated, which causes them to target and assault their own teammates, causing them to become confused.

  • Stop the action (Frost Injuries)

Enemies move ahead until they come to a halt as ship controls get stuck.

List of Railjack Weapons

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The Apoc, Carcinnox, Cryophon, Photor, and Pulsar are the five distinct Railjack weaponry available.

Each weapon has its own set of stats that make it effective based on your playstyle and the Avionics that your Railjack has.

When shot near opponents, all of the weapons have a common reload time of 3 seconds, a heat capacity of 1,000, and will be frightening.

Apoc

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With a firing rate of 8.33 and a falloff of 500–1,000, Apoc shoots rounds that inflict particle and plasma damage.

Armament/Tier

Accuracy Chances are slim. Multiplier Critical Accumulation of heat Status Particle

Plasma

Apoc

40 10% 2x 20 5% 15.9 37.1
Apoc MK I 40 10% 2x 20 5% 28.8

67.2

MK I Lavan Apoc

50 10% 2x 20 7% 28.8 67.2
MK I Vidar Apocalypse 28.6 14% 2x 20 5% 28.8

67.2

MK I Zetki Apoc

66.7 15% 2x 80 5% 43.2 100.8
Apocalypse MK II 40 14% 2x 20 7% 49.2

114.8

MK II Lavan Apocalypse

50 14% 2x 20 10% 49.2 114.8
MK II Vidar Apocalypse 28.6 20% 2x 20 7% 49.2

114.8

MK II Zetki Apoc

66.7 21% 2x 80 7% 73.8 172.2
Apocalypse MK III 40 20% 2x 20 10% 78.9

184.1

MKIII Lavan Apocalypse

50 20% 2x 20 14% 78.9 184.1
MKIII Vidar Apocalypse 28.6 28% 2x 20 10% 78.9

184.1

MKIII Zetki Apoc

66.7 30% 2x 40 10% 118.5

276.5

Carcinnox

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Carcinnox fires chemical and plasma rounds at a rate of 15 per second, with a falloff of 2,000 to 4.000 feet.

Armament/Tier

Accuracy Chances are slim. Multiplier Critical Accumulation of heat Status Plasma Damage

Chemical Harm

Carcinnox

28.6 6% 2.0x 10 8.% 14 16
MK I Carcinnox 28.6 6% 2.0x 10 8% 13

41

MK I Lavan Carcinnox

40 6% 2.0x 10 12% 13 41
MK I Vidar Carcinnox 25 9% 2.0x 10 8% 13

41

MK I Zetki Carcinnox

50 6% 2.0x 30 12% 20 61
MK II Carcinnox 80 9% 2.0x 10 12% 23

69

MK II Lavan Carcinnox

40 9% 2.0x 10 17% 23 69
MK II Vidar Carcinnox 25 13% 2.0x 10 12% 23

69

MK II Zetki Carcinnox

50 9% 2.0x 30 18% 34 104
MKIII Carcinnox 80 13% 2.0x 10 17% 37

111

MKIII Lavan Carcinnox

40 13% 2.0x 10 24% 37 111
MKIII Vidar Carcinnox 25 19% 2.0x 10 17% 37

111

MKIII Zetki Carcinnox

50 13% 2.0x 20 26% 55

167

Cryophon

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With a sluggish firing rate of 1 shot per second and a falloff of 700–1,400, the Cryphon fires a devastating blast that delivers frost damage.

Armament/Tier

Accuracy Chances are slim. Multiplier Critical Accumulation of heat Status

Frost Damage

Cryophon

100 10% 1.5x 250 15% 900
MK I Cryophon 100 10% 1.5x 250 15%

1620

MK I Lavan Cryophon

100 10% 1.5x 250 21% 1620
MK I Vidar Cryophon 100 14% 1.5x 250 23%

1620

MK I Zetki Cryophon

100 10% 1.5x 400 23% 2430
MK II Cryophon 100 14% 1.5x 250 21%

2754

MK II Lavan Cryophon

100 14% 1.5x 250 30% 2754
Cryophon MK II Vidar Vidar Vidar Vidar Vidar Vidar Vidar Vidar Vidar 100 20% 1.5x 250 21%

2754

Cryophon MK II Zetki

100 14% 1.5x 400 32% 4131
Cryophon MK III is the third generation of the Cryophon. 100 20% 1.5x 250 30%

1,959

MKIII Lavan Cryophon

100 20% 1.5x 250 42% 1,959
MKIII Vidar Cryophon 100 28% 1.5x 250 30%

1,959

MKIII Zetki Cryophon

100 20% 2.0x 400 45%

2,939

Photor

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With a firing rate of 12 and a falloff of 2,500 to 5,000, the Photor fires a continuous laser that delivers incendiary and plasma damage to opponents.

Armament/Tier

Accuracy Chances are slim. Multiplier Critical Accumulation of heat Status Incendiary

Plasma

Photor

100 7% 2.0x 10 7% 22 8
MK I Photor 100 7% 2.0x 10 7% 40

14

MK I Lavan Photor

100 7% 1.5x 10 10% 40 14
MK I Vidar Photor 100 10% 2.0x 10 7% 40

14

MK I Zetki Photor

100 11% 2.0x 40 11% 62 20
MK II Photor 100 9% 2.0x 10 9% 70

22

MK II Lavan Photor

100 9% 1.5x 10 13% 70 22
MK II Vidar Photor 100 13% 2.0x 10 9% 70

22

MK II Zetki Photor

100 14% 2.0x 40 14% 104 34
MK III Photor 100 12% 2.0x 10 12% 112

36

MKIII Lavan Photor

100 12% 2.0x 10 12% 166 36
MKIII Vidar Photor 100 17% 2.0x 10 12% 166

36

MKIII Zetki Photor

100 18% 2.0x 40 18% 166

56

Pulsar

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With a firing rate of 7.41 and a falloff of 3,000–6,000, the Pulsar shoots highly precise bursts that instantly strike their targets, inflicting plasma and ionic damage.

Armament/Tier

Accuracy Chances are slim. Multiplier Critical Accumulation of heat Status Plasma

Ionic

Pulsar

100 6% 2.0x 10 9% 10 30
MK I Pulsar 100 6% 2.0x 10 9% 18

54

Pulsar MK I by Lavan

100 6% 2.0x 10 13% 18 54
MK I Vidar Pulsar 100 8% 2.0x 10 9% 18

54

MK I Zetki Pulsar

100 6% 2.0x 40 14% 27 81
Pulsar MK II is the second generation of the Pulsar. 100 9% 2.0x 10 13% 31

92

Pulsar MK II by Lavan

100 9% 2.0x 10 19% 31 92
MK II Vidar Pulsar 100 13% 2.0x 10 13% 31

92

Pulsar MK II Zetki

100 9% 2.0x 40 20% 46 139
Pulsar MK III is the third generation of the Pulsar. 100 13% 2.0x 10 19% 81

132

Pulsar MKIII Lavan

100 17% 2.0x 10 27% 81 132
MKIII Vidar Pulsar 100 24% 2.0x 10 19% 81

132

MKIII Zetki Pulsar

100 17% 2.0x 20 29% 100

220

List of Railjack Ordnance Stats

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The Railjack Ordnance is a strong weapon that needs ammunition to fire but may wipe out many opponents or even take out crew ships in exchange for the damage it does.

The Galvarc, Milati, and Tycho Seeker is a character in the film Tycho. is a character in the film Tycho. are the three distinct Ordnances available.

Galvarc

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The Galvarc shoots an incendiary beam that hooks on to three opponents in front of the Railjack and incinerates them all.

It fires at a rate of 12 per second and reloads in 5 seconds.

Ordnance/Tier

Accuracy Chances are slim. Multiplier Critical Chances of gaining status

Incendiary

Galvarc

100 0% 2.0x 10% 375
MK I Galvarc 100 0% 2.0x 20%

675

MK II Galvarc

100 0% 2.0x 26% 1188
MK III Galvarc 100 0% 2.0x 30%

1901

Milati

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The Milati fires a volley of rockets towards the Railjack, striking any unlucky opponents that happen to be locked on or in the path of the tiny rockets, inflicting blast damage on those who are struck.

It fires at a rate of one per second and reloads in five seconds.

Ordnance/Tier

Accuracy Chances are slim. Multiplier Critical Chances of gaining status

Blast

Milati

10 10% 2.0x 0% 10800
MK I Milati 10 20% 2.0x 0%

19440

MK II Milati

10 26% 2.0x 0% 33048
MK III Milati 10 30% 2.0x 0%

52884

Tycho Seeker

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Fires a huge rocket towards the direction the Railjack is pointing, and if locked on before firing, it will home in on an opponent, inflicting a significant amount of blast damage to the target and the region surrounding it.

Ordnance/Tier

Accuracy Chances are slim. Multiplier Critical Chances of gaining status Range

Blast Injuries

Tycho Seeker

100 20% 2.0x 0% 15 8000
MK I Tycho Seeker 100 30% 2.0x 0% 15

14400

MK II Tycho Seeker

100 40% 2.0x 0% 15 24480
MK III Tycho Seeker 100 50% 2.0x 0% 15

39168

Tips

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  • Before purchasing/repairing the higher tier Armaments that you get from missions, test the basic weapons to get a sense for which guns best fit you.
  • It is critical to save up for the weapon you desire that is in that tier in order to be able to take on higher opponents and farm in the Veil Proxima.
  • Check the extra stats of weapons to ensure that they will suit your playstyle and help your weapon.

The warframe railjack ordnance is a guide that will teach you how to use the Railjack Armaments in Warframe.

Frequently Asked Questions

What are the best Railjack armaments?

Railjack armaments are a type of weapon that can be equipped to your hand and used in-game. They vary from the standard railgun, to a shotgun, or even a flamethrower.

How many turrets are on Railjack?

There are three turrets on Railjack.

How do I make my Railjack stronger?

For your railjack to be stronger, you must upgrade it. You can do this by using the in-game currency that you earn from beating levels and doing other activities.

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